Recently on UXcellence
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Automation for Designers: Starting with Email, Photoshop, and Sketch
June 27, 2019 — Want to get started with automation? Look no further than some of the tools you may already have, like email, Photoshop, and Sketch.
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Automation for Designers: An Introduction
May 29, 2019 — Some people paint automation as the ender of industries. With thoughtful application, automation can be more of a boon than a bane for designers.
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Nice Touch: Sharing Podcast Clips in Overcast
May 22, 2019 — Overcast introduced a new feature for listeners to share short clips. It’s a brilliant example of great glue between a product and other tools.
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Organizing Design Work for Your Team (and Your Future Self)
March 11, 2019 — Are creativity and organization really at odds? A touch of thoughtful organization can help you collaborate and communicate better.
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Telling Stories: Using Scenarios to Visualize Better Experiences
August 27, 2018 — Great stories pull our readers into the experience and help them envision a world we create. So why not use stories to inform better design?
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Designing for Accessibility: Forms & Input
April 3, 2018 — Forms are the primary method that users interact with our products. More accessible forms mean more people can use our products more easily. So let’s get started!
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More from UXcellence
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How to Build a Handy Portfolio Filter
June 12, 2019 — When I recently refreshed my portfolio, I built a handy filter for showing projects by the role I played on them. Here’s how I built it.
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Designing for Accessibility: Navigation & Interaction
March 29, 2018 — What’s truly amazing about the web are the links and other elements that allow users to navigate and interact. How can we make it easier for all users to get around?
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Designing for Accessibility: Content & Context
March 27, 2018 — If content is king, then accessible content is a wise and benevolent ruler. Explore how to make your content more accessible to people.
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Designing for Accessibility: Color & Contrast
March 24, 2018 — Color plays a big role in the personality of many products. Without proper testing and consideration, though, those beautifully crafted palettes may be completely meaningless to some people.
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Designing for Accessibility: An Introduction
March 24, 2018 — Designing for accessibility doesn't have to be an add-on feature. By designing for accessibility from the start, you can create more usable products for everyone in the end.
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The Question Block: Level Up with Better Questions
February 17, 2018 — While playing a game of Mario, I learned a thing or two about framing better questions from those iconic question blocks our intrepid hero loves to bash.
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Symbolizing Diversity: Creating Inclusive Illustrations in Sketch
February 12, 2018 — It turns out you can use nested symbols in Sketch for more than just reusable UI components. Follow along on my journey toward creating reusable, inclusive illustrations.
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The Broken Comb: Learning To Be a Multi-Skilled Designer
December 16, 2017 — If you’re not learning, you’re stagnating. Not every designer needs to learn to code, but they should learn beyond their core specialty.
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23 Unique Gifts for Designers
December 7, 2017 — Getting the right gift for your favorite designer (or yourself) can be a challenge sometimes. Here's a delightful selection of choices that will impress even the pickiest recipient.
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The Hidden Complexity of “Just”
November 17, 2017 — Designers often see the world as a series of problems waiting to be solved. If we’re not careful, though, we may over-simplify problems to justify our solutions.
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Designing Glue: How to Mind the Gap
October 17, 2017 — All too often, product designers focus on features within a product itself. But users rarely use products in a silo. How can you design for the gaps between different products?
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Nice Touch: Marginal Fixes Can Help Others Too
September 20, 2017 — It is a noble goal to help those who need an extra hand. You may be surprised how many people you can help just by making a little extra effort.
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The Ultimate Guide to Sketch Symbols
September 11, 2017 — A great symbol library can drastically improve your workflow. Learn how to create intuitive, flexible symbols, organize and document symbol libraries, and share them with your team.
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19+ Slack Groups for Designers & Developers
August 19, 2017 — Whether you want to find a group of like-minded peers to shoot the breeze with or you’re hoping to grow a new skillset, there are tons of great communities to connect with designers and developers.
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Story Mapping: A Simple Tool for Building Team Cohesion
August 10, 2017 — Story mapping can help your team build a more cohesive understanding of your holistic product story, uncover hidden gaps, and create a better roadmap for development.
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A Rather Comprehensive Collection of Design Podcasts
July 24, 2017 — Looking to grow and learn from more experienced creators? Getting tired of the same old tunes in your headphones? Whatever the reason, podcasts are a great way to fill your ears with knowledge and keep up to date with trends.
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Design Systems, Style Guides, and Pattern Libraries: Oh My!
July 17, 2017 — Many designers use the terms design system, pattern library, and style guide interchangeably. But they don’t mean the same thing. Here’s a quick primer on the differences.
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In Pursuit of Intentional Design: How to Create with Care
June 25, 2017 — Finding ways to bake intentionality into your process can lead to more meaningful design, a more efficient process, and better outcomes for your users.
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Sign Me Up: Best Practices for the Subscription Experience
June 19, 2017 — To build an audience for your mailing list, you'll need to craft an experience that inspires trust. These best practices will help you plan out the best experience for every step along the way.
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11 Things Designers Can Learn from Breath of the Wild
May 24, 2017 — Have a ton of fun playing through The Legend of Zelda: Breath of the Wild. Pay attention while you play, and you’ll learn some invaluable lessons that you can apply to your own products.